Monday, 23 June 2014

Blood magic



Mod name:Blood magic
Mod Author: WayofTime
Forum page: Blood Magic
Highest MC version: 1.7.2
Mod type: magic

Blood magic is a mod that has actually been about for a while now but more recently has been noticed more by the community and has been added to big official mod packs such as the feed the beast packs.

So what exactly is blood magic?
Well blood magic is as i'm sure you've managed to guess is using magic, the blood part of the name is named due to the fact that blood is how you fuel your magical powers, be it your own blood or a mobs.

So what exactly does it add to the game? well as with most magic mods (i personally love magic mods) blood magic adds alot of nifty and cool items (i've been watching too much direwolf20). For example the bound pickaxe, it is an item that will dig 11 blocks using its special right click dig function. This will use blood from the users blood network but more on that later. Other interesting items include a large variety of sigils which each have their own powers and abilities which are granted through their use. These include sigil of the green grove (increased plant growth),sigil of the phantom bridge(creates phantom blocks in place of air for the player to walk over), sigil of dome (creates a protective dome which will push liquids away from you in a dome shape) and so many more that to name them all would need their own section.



So this is just a small glimpe into what blood magic is, so now back to a point I made earlier, and let's discuss the blood network.
The blood network is the way in which bloodmagic keeps a track of how much blood each player has collected. Each player will have their own network meaning your blood count will be different from another players on the server.
Some items when used will bnd themselves to the players network meaning that it will always drain from your own network even if another player is using the item. An example of this is the bound pickaxes special dig.

So now we've discussed the blood network and some of the items which blood magic adds surely that's the mod discussion done right? wrong, while this is only a small piece on blood magic it could quite easily cover several topics to get through the entire mod, but for this post there is one final piece i wanted to mention as it is very important to the mod. That dear readers is the sacraficial altar.

The altar is a way through which you can make many things happen such as recharging your blood through mob kills (later tiers), making special items for sigils, making blood orbs and so many more things. The altar it should be noted has 5 tiers each one allowing for more advanced mechanics to be used. For example at about tier 3 (I think) you can then begin to use mobs blood to get more blood into your network.
The way in which the altar is upgraded in tiers is by placing certain blocks in a certain way around the altar block. These can range from runes to beacons.
 For more information I would highly reccomend a look on the forum page as it describes it better than i could.




So now i've shown you but a small fraction of what blood magic has to offer let's give the final review

rating

easy to learn
3/5
blood magic has an itneresting learning curve and as such a few trips to the forum will likely be expected through your playing of the mod

how fun is it
5/5
blood magic is so much fun to play with given the many technique ad items it adds. If there's something that can be done it's likely blood magic has an item for it.

balance
4/5
given how much works goes into the items the mod is actually quite balanced, it isn't too easy and requires work to get the blood essence into your network to be able to use the items.

overall score
4.5/5
An absolutely lovely mod (in my opinion) very little wrong with it, WayofTime keep up the good work. Your new and interesting methods are defenitely competitive with many mods that have been released for a long time and will likely be quite unique in that field.

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